IGN: DTD0
Suggestion: More commands
Info:
I am sure that most are aware of the amount of people who are used to the commands used in SRP and how most either silently wish or loudly wish that those commands were implemented into MRP. For example, the only command that effects the character is /sit which as the command suggests, makes your character sit on the closest block to them, or inside the block depending on where the player stands when they use /sit.
Here is a short list of commands that I heard people talk about wanting to be put into MRP, as well as solutions on how to stop people using them to glitch their way everywhere and/or break rules:
Lay:
Using /lay to get your character to lay down is a very common and very free plugin, it works similarly to /sit except others see your character laying flat on their back instead of sitting up on a block.
In order to stop people from using this to glitch is as simple as keeping the hit box on a player so that if they were to use this to not get attacked by a griever or banished for example, they would simply just be wasting their running away time and still end up dying on the ground.
Crawl:
Crawling with the command /crawl would work the same way, if not similar to the one in SRP. Having your character lay flat on their belly in a swimming animation, being able to move around almost completely freely, minus the ability to travel up stairs or slabs.
Stopping people from glitching into places, for example, if one was to attempt to use crawling to glitch their way into the cook's hut, they would find themselves with the same reaction they get when they try to enter the hut through the door that they are able to freely open.
Carry:
Now this command is as simple as the rest, but it's also seems like the hardest one to avoid glitching with. Using /carry by itself or /carry <IGN>, a player would be able to have their character carry a player who may be roleplaying out that their character is injured, sick, dying, dead or asleep, or maybe they're just fine and being lazy or stubborn.
Stopping this command from being used as a glitch tool would be difficult if you're not the right person to implement this into MRP, by using ether a command block or in-console coding, you are able to stop the use of commands in a certain area. Just like how in SRP you are unable to use commands in the auction house.
Suggestion: More commands
Info:
I am sure that most are aware of the amount of people who are used to the commands used in SRP and how most either silently wish or loudly wish that those commands were implemented into MRP. For example, the only command that effects the character is /sit which as the command suggests, makes your character sit on the closest block to them, or inside the block depending on where the player stands when they use /sit.
Here is a short list of commands that I heard people talk about wanting to be put into MRP, as well as solutions on how to stop people using them to glitch their way everywhere and/or break rules:
Lay:
Using /lay to get your character to lay down is a very common and very free plugin, it works similarly to /sit except others see your character laying flat on their back instead of sitting up on a block.
In order to stop people from using this to glitch is as simple as keeping the hit box on a player so that if they were to use this to not get attacked by a griever or banished for example, they would simply just be wasting their running away time and still end up dying on the ground.
Crawl:
Crawling with the command /crawl would work the same way, if not similar to the one in SRP. Having your character lay flat on their belly in a swimming animation, being able to move around almost completely freely, minus the ability to travel up stairs or slabs.
Stopping people from glitching into places, for example, if one was to attempt to use crawling to glitch their way into the cook's hut, they would find themselves with the same reaction they get when they try to enter the hut through the door that they are able to freely open.
Carry:
Now this command is as simple as the rest, but it's also seems like the hardest one to avoid glitching with. Using /carry by itself or /carry <IGN>, a player would be able to have their character carry a player who may be roleplaying out that their character is injured, sick, dying, dead or asleep, or maybe they're just fine and being lazy or stubborn.
Stopping this command from being used as a glitch tool would be difficult if you're not the right person to implement this into MRP, by using ether a command block or in-console coding, you are able to stop the use of commands in a certain area. Just like how in SRP you are unable to use commands in the auction house.
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